Although it is doubtful, since the Hartman seen is transparent like the other human NPCs seen during the course of The Signal. It is possible that the location The Writer will be set in is the Cauldron Lake Lodge because at the end of the episode The Signal, Alan collapses on the dock and suddenly sees Emil Hartman in the Lodge. This is very likely, due to the areas leading up to the cabin in Episode 6 being very strange and "nightmarish," with the start menu description itself referring to the area as "surreal". It is likely that the 'strange circumstances,' refer to the cabin in Cauldron Lake where Alan was trapped at the end of Episode 6. The episode finds Wake in strange circumstances, now fully aware of the thing that opposes him, he must survive one increasingly nightmarish situation after another. Stucky's Gas Station, Episode 1: Nightmare.The Well-Lit Room, Episode 5: The Clicker.Bright Falls Dam, Episode 5: The Clicker.Bright Falls Sheriff Station, Episode 2: Taken.Elderwood National Park, Episode 2: Taken.The Huntsman's Cabin, Alan's mind, Episode 1: Nightmare.Cauldron Lake Lodge, Episode 4: The Truth.
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Below is a compiled list of these locations in order of appearance. In the special episodes, the game revisits locations throughout the main game.
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Looking at the paper, the new name for the story is entitled " Return" by Alan Wake and the final episode ends. He readies his typewriter and decides to create a sequel to Departure. Alan then realizes, that in order to return to the real world with Alice Wake and Barry he must write himself into it. Alan finds an Insane Alan lying on the floor and touches his shoulder giving the Insane Alan his sanity back. After being defeated three times, imaginary Barry is destroyed and Alan proceeds into the Cabin. Before Alan reaches the cabin, Barry sends an imaginary Emil Hartman to attack Alan, followed afterwards by the Anderson Brothers.Īlan defeats the group and confronts the imaginary Barry. It reveals Diver's Isle and Alan continues to Divers Isle, along the way Barry states that Alan has ditched Barry as a friend, feeling replaced with Zane and gets enraged. After surviving some more ambushes by the Taken, Alan eventually gets to the lighthouse that he turns on. After surviving narrow paths floating in the sky, a rotating house, the tornado from earlier in the game and a ferris wheel structure made up of random distorted rooms based on Alan's memory, Alan eventually ends up at Stucky's Gas Station.Īlan continues through some puzzles and is then told by Zane again that he is the part of Alan that doesn't want to give up and that the real Alan Wake is at Diver's Isle, currently lost in the darkness and going insane. Zane tells Alan that he must reach the Lighthouse and by giving him a manuscript page allows him to bring out words to form a path. Alan survives the ambush and proceeds through to the Lodge. Alan proceeds to the Lodge but is ambushed by Taken and an obscured version of one of the Old Gods of Asgard's songs play. Barry is again in imaginary form and tells Alan he must find a way to him.Īfter a short adventure through a hedge maze, Alan and Barry meet again and Alan sees Thomas Zane's light through a window at Cauldron Lake Lodge. Alan then awakes to be stuck behind a fence with Barry of the other side, reminiscent to the scenario of escaping Cauldron Lake Lodge in Episode 4. Emil Hartman trying to give him some medication and suddenly Hartman shifts to Barry Wheeler.